Abilities

Keywords are the shared rules vocabulary. Named abilities appear on public cards in the gallery.

Contents

Battlefield & Graveyard

Summon: Triggers when this card enters the battlefield after being Enhanced.
Entomb: Triggers when this card enters the graveyard from the battlefield.
Sacrifice: Triggers when the required card enters the graveyard from the battlefield as a cost to activate.
Ambush: This card can be played from your hand whenever you gain priority even if Ambush had not been activated. When this card enters the battlefield if Ambush is not activated on the card then the card fails to resolve and is discarded. When an opponent attacks with a Weapon, you can play an Ambush unit to intercept and redirect that attack.

Combat

Charge: This card may attack on the turn it is played.
Quickdraw: When this attacks, it deals combat damage first.
Taunt: When this attacks, it must be blocked if able.
Lifelink: Whenever this deals damage, you gain that much life.
Overwhelm: When this deals combat damage to a blocking creature, excess damage is dealt to the defending player.
Endurance: This creature does not Exhaust when attacking.
Flying: This creature can only be blocked by creatures with Flying.
Deadly: When this deals damage to an enemy creature, destroy that creature.

Effects

Scry X: Look at the top X cards of your library. Put any number on the bottom and the rest back on top in any order.
Spark X: This deals X non-combat damage.
Protect X: Prevent the next X damage to the target this turn.
Grow X: Put X +1/+1 counters on a creature, or remove X -1/-1 counters from it.
Wither X: Put X -1/-1 counters on a creature, or remove X +1/+1 counters from it.
Adrenaline X: Give a creature +X/+X until end of turn.
Shrink X: Give a creature -X/-X until end of turn.
Enrage X: Give a creature +X Attack until end of turn.
Weaken X: Give a creature -X Attack until end of turn.
Harden X: Give a creature +X Defense until end of turn.
Siphon X: An opponent loses X life. You gain X life.
Mill X: Put the top X cards of a library into its owner's graveyard.
Pacify: Exhaust target. It does not ready the at the beginning of the controllers next turn.
Bounce: Return target to its owner's hand.
Reanimate: Play target card from your graveyard.
Exhume: Return target card from your graveyard to your hand.
Shroud: This cannot be targeted.
Recycle: Instead of putting this into the graveyard from play, you may Harvest this as a Facet instead. This does not count as your Harvest for turn.
Fragment: Instead of putting this into the graveyard from play, you may Shatter instead. This does not count as your Harvest for turn.
Deplete X: Exhaust X target ready Facets.

Shattercast

Shattercast X: An alternate cost to play a spell from your graveyard. Pay X and move that spell to the Shatter Zone instead of its normal zone.
Shattercast: An alternate cost to play a spell from your hand. Move that spell to the Shatter Zone instead of its normal zone. No additional cost is required.

Enhancement

Enchant: Enable one colored Enhancement ability on a card permanently unless the effect specifies until end of turn.
Omni-Enchant: Enable all colored Enhancement abilities on a card permanently unless the effect specifies until end of turn.
Silence: Disable one active colored Enhancement ability on a card. On an Enchantment, that ability can no longer be activated unless the effect specifies until end of turn.
Omni-Silence: Disable all colored Enhancement abilities on a card. On an Enchantment, those abilities can no longer be activated unless the effect specifies until end of turn.
Devour Enchantment: Disable one active colored Enhancement ability on a target card and enable that same colored Enhancement ability on this card permanently unless the effect specifies until end of turn.

Duration

Until End of Turn: The effect ends at the end of the current turn.

Other Abilities

Gain Life: Increase a players life.
Lose Life: Decrease a players life.
Draw: Put the top card of your deck in your hand.
Discard: Place a card in your hand in the graveyard.
Shatter: Play a card from your hand to the shatter zone to gain one maximum mana.
Harvest: Play a card from your hand to in the harvest zone to gain a facet.
Exhaust: Card can no longer attack or use abilities that require it to be ready.
Last updated 2026-10-10