Factions

Five Facet colors and their tribes. Color plus tribe plus Facet investment is how a deck takes shape. Mixed-color decks are legal; Facets limit how well off-color cards can be customized.

Red — Aggression

Damage, attacking, and risk-reward. Charge and Quickdraw strike first; Sacrifice and Shattercast trade cards for power; Recycle cashes a fallen body into a Facet.
Core: Charge, Quickdraw, Spark, EnrageSupport: Sacrifice, ShattercastPillar: Recycle
Main tribe: Goblin. Off-tribe: Demon.Browse Red cards

Blue — Knowledge

Card draw, manipulation, and tactical control. Flying and Shroud hold the sky; Bounce and Mill grind the opponent down; Devour Enchantment strips their enhancements.
Core: Scry, Harden, Flying, ShroudSupport: Bounce, MillPillar: Devour Enchantment
Main tribe: Dragon. Off-tribe: Sphinx.Browse Blue cards

Green — Growth

Large creatures, development, and growth. Overwhelm and Endurance win the long game; Grow and Enchant build your board; Fragment cashes a body into lasting mana.
Core: Adrenaline, Overwhelm, EnduranceSupport: Grow, EnchantPillar: Fragment, Omni-Enchant
Main tribe: Orc. Off-tribe: Treant.Browse Green cards

Yellow — Tempo

Tempo and combat control. Taunt and Protect dictate blocks; Lifelink and Pacify control the race; Silence and Deplete shut down abilities; Omni-Silence is the pillar.
Core: Taunt, Lifelink, Pacify, ProtectSupport: Silence, DepletePillar: Omni-Silence
Main tribe: Human. Off-tribe: Golem.Browse Yellow cards

Purple — Decay

Graveyard, drain, and decay. Deadly, Shrink, Weaken, and Siphon wear the opponent down; Wither and Exhume reuse the fallen; Reanimate is the pillar.
Core: Deadly, Shrink, Weaken, SiphonSupport: Wither, ExhumePillar: Reanimate
Main tribe: Undead. Off-tribe: Vampire.Browse Purple cards