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Equipment is removed and replaced by Weapons
2026-09-23 · RulesWeapons replace Equipment
Equipment is gone. You no longer strap a blade onto a creature and hope that creature lives.
Weapons attach to you.
The short version
- Play a Weapon on yourself only.
- You wield one at a time.
- Playing a second Weapon destroys the first. Entomb still triggers.
- Weapons have Attack and Armor. No Base Ability. Four Facet abilities, enhanced on enter like creatures.
- Playing a Weapon adds its Armor to your Armor pool.
Armor
Armor sits on the player. It is not creature Defense. It does not come back at the end of the turn.
All damage hits Armor first. Leftover damage hits Life. Effects that say you lose Life, including Siphon, skip Armor entirely.
If you are holding a Weapon and Armor hits 0, the Weapon breaks. Same event as the damage.
If a Weapon leaves some other way (Bounce, Sacrifice), your Armor stays. You can have Armor with no Weapon. Hitting 0 Armor with no Weapon does nothing extra.
Replacing a Weapon does not strip the old Armor. The new Armor stacks on top.
Swinging the weapon
During your Main Phases, once per turn, you can attack with your Weapon. You can do this the turn it enters.
If the opponent has any creatures, you must hit a creature. Taunt and Shroud do not stop this. Any opposing creature is legal, including exhausted ones and ones played this turn.
If they have no creatures, you can hit the player. If they Ambush a creature in response, that creature becomes the target.
The Weapon and the creature strike at the same time. You take the creature's Attack (Armor first). The Weapon does not strike back during Combat. Creatures still cannot attack other creatures. This is the only way you fight a creature.
Keywords on the Weapon apply:
- Deadly kills the creature. Deadly on a creature does nothing to you.
- Lifelink heals you for the Weapon's damage.
- Overwhelm spills leftover damage to the creature's controller.
- Flying does nothing here.
Declaring the attack passes priority, same idea as declaring blockers. The Weapon exhausts. Triggered abilities still work.
What stays the same
Creatures still attack the player, not other creatures. Combat is unchanged. Weapons are a Main Phase action, not a Combat Phase attacker.
Weapons are permanents. They can be targeted, Silenced, Bounced, and Pacified.
Card rework
Existing Weapon cards keep their names, types, and colors. Attack, Armor, and abilities are getting a full pass. None of the old Equipment lines are valid under these rules.
Why the change
Equipment lived and died with the creature wearing it. Weapons put you in the fight. Armor is a second life total that does not refill, so every swing and every Spark against you is a real choice about whether to keep the blade or let it shatter.
Tell us how it feels in play. Discord
These changes are reflected on the Rules page and the How To Play page.